i think the should focuss on getting in realtime reflection in the next version of blender. of course, thast just me, ive never thought much of glsl. i just like the apricot build cuz it has some fixes.
Shrinkwrap is in there, so road creation is a lot easier, the text editor improvements seem to be there. The others still need polishing and improvement.
What about the FreeStyle integration from the GSoC also. I really want to see some coool!! line renderings from Blender, and Maxime has worked so hard on the preliminaries…
Paul
actually something that would help GREATLY would e to incorporate an application into a blender game. wut im saying is like, for example, if i wanted to put a application that i made into a blender game, all i would hav to do is put in a specific object, and then open the text editor, and enter in the source code, and add a “source code” controller to it, and WALLA! i know it sounds pretty impossible, but no one expects 2.50 to come out for a while.