AR15 High Poly

I’m burnt out on this project so I’m not going to take it through low poly and texturing.

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gorgeous model daffy! can you share the wireframe in optimal display?

the high poly wasn’t modeled with sub-d but heres the wireframe

Jesus that topology!! :rofl: :rofl: :rofl: you fool me, i thought that was surfsub. tho how you managed to use the sculpt brushes like that? edit: i think now i get know why you said “i am burnt out with this” LOL…

I didn’t use any sculpting. I used the technique described in this thread but instead of zbrush and max i used blenders booleans with 2.83 remesh modifier.

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mmmm can you possibly do a little tutorial? i doubt remesh modifier can really preserve the edges very well like this (it almost looks like surf sub)…