I have no idea what this is about. I’m working on my custom rig script. Last thing i did was creating the deform bone chain for the leg. Now i want to parent the chain:
arm = bpy.data.objects.new("Armature", armData)
thigh_blend = arm.data.edit_bones.new("thigh.blend")
thigh01_def = arm.data.edit_bones.new("thigh01.def")
tigh01_def.parent = thigh_blend
I know it works cause i parented all the other chains that way, but for whatever reason when i execute the script, thigh01_def gets parented arbitrary to another bone. It changes everytime i execute it. Sometimes it crashes as well. So i thought maybe the scene was corupt in any way so execute the script in a new scene but that didnt helped neither. However I can parent the bone manually
Whats going on here?