Arcade machine

This project was about 5% modelling and texturing, 5% lighting and composition, 90% waiting for the render to be clear enough to see something lol
It’s actually the second version of this scene, the first one is

I didn’t try to create something very realistic (in terms of lighting and colors), instead I aimed more at something interesting with a more “agressive” color palette.
Credits and software used:
Blender 2.79.5 + HardOps
MakeHuman for the base mesh


Pretty cool, bro! The volumetric is awsome

nice work
the machine looks too big though !!!

Nice, its intriguing… :smile:

Thank you!
@alf0 I corrected it in my latest version, I’ll upload it soon

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