This project was about 5% modelling and texturing, 5% lighting and composition, 90% waiting for the render to be clear enough to see something lol
It’s actually the second version of this scene, the first one is
I didn’t try to create something very realistic (in terms of lighting and colors), instead I aimed more at something interesting with a more “agressive” color palette.
Credits and software used:
Blender 2.79.5 + HardOps
GIMP
MakeHuman for the base mesh
7 Likes
Pretty cool, bro! The volumetric is awsome
nice work
the machine looks too big though !!!
Nice, its intriguing…