I’m trying to figure how to make this two software work together in a smooth way. The idea is to introduce into my office of architecture new rendering solutions and cycles seems to fix perfectly (well it probably needs lots of improvement before getting to the same level as other rendering engines). Anyway, right now we model all in archicad and then we export it into artlantis, the good thing about artlantis is that it lets you save all your scene configuration (materials, lights etc) giving you the chance to have someone modeling and someone else rendering, similar to “filelink manager” from autodesk, that way you import your model and all materials are already applyed. My question is: can it be done with blender? and if yes how would it be?
Oh! one more thing, how can i create my own material library in cycles? i have lots of textures and its kind of boring to apply them to a material for every projects. A library with material preview would be handy…
Thanks in advance for any ideas.