Hi Stephen,
I can’t create a complex roof using draft mode.
What are the Tips and Tricks I can use with draft mode?
Complex Roof (Shape).
Custom Roof
Roof Draft.
The Blend. file
Custom_Roof.blend (597.2 KB)
Hi Stephen,
I can’t create a complex roof using draft mode.
What are the Tips and Tricks I can use with draft mode?
Complex Roof (Shape).
Custom Roof
Roof Draft.
The Blend. file
Custom_Roof.blend (597.2 KB)
Thank you for reporting,
Bug confirmed, fix in next release.
Until then you may rely to another implementation of straight skeleton algorithm published 11 days ago.
Custom_Roof.blend (138.7 KB)
Best regards,
Stephen.
Hi Stephen,
How to set not archipack meshes to appear in svg export? And also dimensions, while exporting to svg, i only get archipack elements ant no dimmenions, just dimmension origin icon.
SVG export visible curves, so you may rely on “Section” object to create such curves from your geometry.
I’m unable to repro dimension issue, could you share failing part of the file ?
Request. : There should be automatic road with side street light
You may reuse road’s axis as shape for a fence and use custom geometry as posts.
Hi Stephen,
Consistently Archipack crashes Blender, when I ask to create a new Dimension Style.
The error message is:
Archipack PRO 2.2.4 : ready
[log]### RENDER THUMB ############################
Info: Deleted 3 object(s)
Info: Deleted 3 object(s)
[log]Start generating: dimension_auto
[log]Prepare camera
[log]Prepare scene
[log]Render
Fra:1 Mem:20.13M (0.00M, Peak 20.23M) | Time:00:00.55 | Syncing Camera
Fra:1 Mem:20.13M (0.00M, Peak 20.23M) | Time:00:00.56 | Syncing Plane
Fra:1 Mem:20.46M (0.00M, Peak 20.75M) | Time:00:00.57 | Syncing Point
Fra:1 Mem:20.46M (0.00M, Peak 20.75M) | Time:00:00.57 | Syncing Point.001
Fra:1 Mem:20.46M (0.00M, Peak 20.75M) | Time:00:00.57 | Syncing Point.002
Fra:1 Mem:20.46M (0.00M, Peak 20.75M) | Time:00:00.57 | Syncing Dimension
Fra:1 Mem:20.46M (0.00M, Peak 20.75M) | Time:00:00.58 | Syncing Dimension.001
Fra:1 Mem:20.50M (0.00M, Peak 20.75M) | Time:00:00.59 | Syncing Dimension.002
Fra:1 Mem:20.51M (0.00M, Peak 20.75M) | Time:00:00.59 | Syncing Dimension.003
Fra:1 Mem:20.55M (0.00M, Peak 20.75M) | Time:00:00.59 | Syncing Dimension.004
Fra:1 Mem:20.57M (0.00M, Peak 20.75M) | Time:00:00.59 | Syncing Dimension.005
Fra:1 Mem:20.59M (0.00M, Peak 20.75M) | Time:00:00.60 | Rendering 1 / 65 samples
Fra:1 Mem:20.52M (0.00M, Peak 20.75M) | Time:00:00.65 | Rendering 26 / 64 samples
Fra:1 Mem:20.52M (0.00M, Peak 20.75M) | Time:00:00.68 | Rendering 51 / 64 samples
Fra:1 Mem:20.52M (0.00M, Peak 20.75M) | Time:00:00.69 | Rendering 64 / 64 samples
Fra:1 Mem:19.10M (0.00M, Peak 20.75M) | Time:00:00.70 | Sce: Scene Ve:0 Fa:0 La:0
Saved: ‘C:\Users\chris\AppData\Roaming\Blender Foundation\Blender\2.81\scripts\presets\archipack_dimension_auto\scale_20.png’
Time: 00:01.03 (Saving: 00:00.33)[log]### COMPLETED ############################
Error: Not freed memory blocks: 1, total unfreed memory 0.000351 MBBlender quit
Please update to recent version of archipack.
Dimensions lines and arrows are curves that do not show up in my renders.
Only the text shows.
What do I need to adjust? or how else do I render for them to show?
When I go to my GumRoad account I see this:
However the download link downloads available is named “…20.9” (not 2.0.9) I wasn’t sure what that meant and I downloaded and installed that, only to find out that was version 2.0.9 , a version older than what I had installed (v2.2.4).
I find no other download link.
Where is version 2.3.0 ?
Edit, Solved: I followed the instructions in the update email, as suggested by Stephen
Thank you!
At bottom of every single mail there are update instructions.
You also may try the auto updater in Create panel, about tab.

Should this fail, follow either on screen / e-mail instructions.
any tutorial how it works. Thanks
Hi Stephen,
I dont know why some of windows are not working with the glass material, even if is change material settings, or fix normals.
I can “print” by setting up a Archipack Layout and exporting to SVG. Works for the dimensions and other Archipack objects but not for other Blender objects.
So I am still wondering if I can get the dimensions to render.
This is a first attempt to print render with dimensions. The render is to scale 1/20 at 300dpi, jpg image.
This has been implemented by adding bevel to the dimension curves objects.
You can get a drawing that more resembles a line drawing using something like the SketchStyle add-on.
That way you will get what closely resembles a CAD by rendering directly from your 3D Blender drawing, unifying your production and visualization demands from one source, Blender.
There are already several “tricks” incorporated in the plan render image you see :
I’ll post more on that workflow soon.
Is there an option to turn off the unit display (“cm”) in the dimension text? Couldn’t find it…
As far as i know the bevel of curve is the only way for render. Unfortunately the size of bevel depends on view and image pixels size - and also may vary if you are in perspective view, so there is barely no way to make such things automatically.
On the other hand, export as .svg provide full control of pixel size for dimensions.
By default dimension use scene units settings, but you are able to override as per dimension basis.
You may select more than one dimension and keep alt pressed while changing unit setting.

Hmm, if I work in cm (scene settings) and use NONE for the dimension, it shows abstract blender units - meters. Default cube, for instance is 200 cm by 200 cm as shown in Blender, but the dimension text with the unit set to None shows 2. Am I missing something?
By the way, the multi dimension is a great tool, just figuring that now! 
What I ask and I think Bojan too, is if for Archipack Multidimensions you could implement a feature not having any suffix at all. There is no good reason in any technical drawing to repeat “m” meters, for every dimension, for example “1.50” instead of “1.50 m”.
This feature is available with the Add-on Measureit, that works with freestyle rendering. But your dimensioning feature is better than Measureit in functionality and options, using real objects rather than freestyle which has limitations.
Additionally a separate question is if we can select the unit as a multiplier (for example cm means that all dimensions will be multiplied by 100, assuming drawing units are in meters - typical example is a house design normally in meters and you are sending measurements to the carpenter, typically in cm)
I agree with this. Actually, usually CAD software handles this in the same way. Maybe there could be a separate option to just include suffix if someone needs to.
May implement the “no suffix” and maybe a multiplier factor.
Would never link such factor to any unit setting. This factor may increase precision and rounding errors.
There are 2 different things with units.
1 Display units
Conversion between blender units to “real world” units is defined by unit settings metric/imperial and unit. This conversion only occurs on values you can see on screen.
2 World units
By default blender (world) units is 1 meter
This define the biggest possible object and the smallest possible increment in size - in one word : precision.
In order to be able to handle bigger objects or more precision depending of your needs, you may alter the size of blender units through “unit scale”.
This way 1 blender units may match cm, mm km and so on.
So if you expect blender units to match say a cm set unit scale to 0.01, this is close to what cad soft unit settings will do.
But in blender there is an issue with default values when changing the unit scale, default are absolute values so when you create a cube (and archipack objects) it does always use the same default 1 unit, so if you world is 0.01 scaled the cube will make 1 cm.
And so we cant rely on this setting when working with real-world scaled objects.