architectural carpenter details

Hi again,
it has been a long time since my last post here. Most of the time i’m a silent viewer.
Nevertheless i try to increase my blender skills inbetween and so i’m always
happy when i am able to do a “real” project. It gives me the opportunity
to try new stuff.

So here are the results of my last rendering job (i’m an architect and do these
jobs just from time to time). These renderings are meant to be part of a online
presentation for a carpentar organisation here in germany
http://www.zimmermeister-modernisieren.de/ .They aren’t yet online though.

For me the challenge was to work on textures, especially procedural
ones, to achieve different effects. also i know that my skills are still very
beginner like, i learned a lot and i’m quite happy with the result.
hope you like them too. light is very simple. just one sun and ao.

btw: can anybody tell me how i can achieve that these graphics can be seen
in full resolution when i click on them?

Very nice work for displaying your trade! I’ve always liked architectural design work, and enjoy seeing your texturing. These put me in mind of the sort of designs found in brochures and catalogs.

awesome renders!

@thirdsense i’m admiring your work! texturing for architectural stuff isn’t for the lazy.

in addition to your original size image make a scaled copy as a thumbnail. use reasonable dimensions so it fits inside your post without stretching the thread layout ( call this img_thumb.your_extention ) but not too small so as to become obscured

essentially what you do is : add an image to the post as you normally do and use the link to the thumbnail. the forum then generates the image code for you, all you do then is select all that code and make it into a URL with the link icon, as a destination URL use the non-thumbnail version of your img :slight_smile: it will look something like this



[noparse]
[![http://www.p.com/.../img_thumb.jpg](http://www.p.com/.../img_thumb.jpg)](http://www.p.com/.../img_big.jpg)
[/noparse]


awesome texturing there but is it just me or does it look upsidedown

@all: thank for your kind replies
@zeffii: thank you for your explanation concerning the link. i should have thought about it first :slight_smile:
@anmisto: mhh maybe it’s because i used a perspective view. perhaps an isometric view would have been even more technical.