Architectural material to testing: VENETIAN STUCCO

Hello all.

Being new on this forum I introduce myself. I am an interior designer, I come from an intensive use of 3dsmax beyond 8 years, I use it with Combustion, Photoshop and sometimes Adobe Studio for my 3D productions. After to have tried Blender, I am testing it give approximately a week, I can assert that it is the most valid program also under the professional aspect, in some minutes allows me to realize one rough draft of interior design, impossible to obtain it with 3dsmax! I have sended this post because I have remarkable difficulties in the realization of a procedural material of Blender that represents me one surface so VENETIAN PLASTIC. I attached some images of reference. Thanks to those who will take part.

PS. Excuse me for my poor english.

Dreamangel…

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Its a pity that no one replied to this thread before, As it seems as if this person could have given us a good insight into architecture with blender…Anyway heres a material that he may have liked…

Will release blend file when found the hoster for blender files…

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Will release blend file when found the hoster for blender files…

LOL, glad that i am a realtime guy as people using the render part of BLENDER are so reluctant to share their blends. Not with the game engine. People share almost everything, at least if you ask.

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