This is something i did in a last few days… actually HIX wanted this done and i thought it wud be a cool exercise for me to test my skills…
of course, modelled and also rendered in Blender.. with ambient occlusion…
c & c welcome.. especially i would want to know how to make the glass emit lighter (softer) shadows than that of other objects coming under the same lamp… thanks..
p.s. thanks to HIX for instructions and input.. and also a few edits in the model.. =)
Cool but I think it needs better lighting (and more interesting camera angle, as someone mentioned). AO as the main light is pretty boring in the long run, look how the original has warmer color and cool shadows.
thanks guys… i know the camera angle isnt perfectly attractive but i wanted to show the whole geometry…
for the lighting, yes, thats where i m stuck… i mean if i follow the more traditional light setup, i end up with dark shadows even from glasses… check the attached image for what i m trying to say… so any tips on how to make the shadow of the glass a bit less intense… ?