This is something i did in a last few days… actually HIX wanted this done and i thought it wud be a cool exercise for me to test my skills…
of course, modelled and also rendered in Blender… with ambient occlusion…
c & c welcome… especially i would want to know how to make the glass emit lighter (softer) shadows than that of other objects coming under the same lamp… thanks…
p.s. thanks to HIX for instructions and input… and also a few edits in the model… =)