I don’t know if you did this already, but use normal, specular, and displacement maps with your textures. I would zoom into the house a bit more, and perhaps make smoke come out of the chimney with a quick simulation. You could also use depth of field to blur the foreground plants out of perspective. I would recommend using an HDRi (idk if the white stuff to the left of the house is clouds? If so, make them more visible). Great modelling. I suggest you adjust your window’s material, as-is it looks like someone hotboxed the interior. The little props around the house look great. One more thing- the backyard platform overhangs over the grass, so you can try weight-paint that area and assign it to a brownish color, since grass doesn’t grow well without sunlight.