architecture modelling competition - £100 prize DEADLINE 28th FEB

The challenge:
Produce a 3d model of bog, using the technical information available on the bog website.
The inside of the unit must be built as realistically as possible, within the confines of the specifications on the bog website: http://www.bogblog.org/category/about-bog/
The outside of the unit can be rendered in any material - the aesthetic is the only consideration.
Landscape - up to you. Put bog where you want, or leave it freestanding.
Prize: £100 for the best model, as judged by 500 year vision. Payment will be made via paypal. Payment will be made within two weeks of the winner being announced.
Deadline: 28th February or after 50 entries have been submitted.
Artwork will remain the copyright of blender artists. We will request the use of images to publicise bog, and publicise blender artists. Once 500 year vision is in a position to pay commercial rates for the use of this artwork, we will do so.
If you have questions, or need further information, please contact boglady.

Once 500 year vision is in a position to pay commercial rates for the use of this artwork, we will do so.

hmmm. i don’t know what to say…

The business doesn’t have much of an income at the moment… and everything coming in is going on research & development. Once the prototype is built and tested, we will be in a better position.

In the mean time I could knit you a hat?

As I have already submitted my first entry, here is a collage of different renders of the model.

I like the technical and ecological idea behind that project!

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My next entries:

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Good work chavez_3D! I love all the details you put into the Bog. and that recursive mirrors! Anyways, I am going to give it a try, too. Afterall, this will be my first architectural visualization.

Boglady, maybe it’s just me, but I was actually having a bit of trouble understanding the purpose and role of ‘the bog’. At first, i thought it’s really a…bog, or a compost pile. The fact that you used the word ‘bog’ without capitalization in another context is a bit confusing. I then thought it’s a completely independent sustainable home, from what I see on the drawing, but I finally figured out that it’s just a eco-friendly washroom?

Bog is an accessible bathroom system. It can be put anywhere because it does not need mains water, sewage or electricity (the unit gathers and processes everything itself). You could put one in the car park, half way up a mountain or adjoining your house (for example if you’d just come out of hospital & couldn’t use the stairs for a while).
In the UK, one in fifty people are wheelchair users, however there are not the necessary facilities to accommodate them in many, many places. Bog could change this. There’s more info available at www.bogblog.org/category/about-bog.

Bog - so called because of the reed bed roof and bog being British slang for toilet.

Thanks for pointing out the issue with the branding - we decided on the name bog because it would give us a clean slate - currently there are not positive associations with the word. In the graphic for ‘bog’ we use lower case for design reasons. I need to ensure that it is not capitalised if not at the start of a sentence!

Okay there is one more!
Just small changes in texturing.
Nice, that someone else joins in. So it really will be a competition :eyebrowlift:

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I will give this a go too.
chavez, nice work so far, I like the wind turbine, nice touch.
I like the the whole self supporting eco-concept.
Bob

The eco-selfsupply-idea was the eyecatcher for me, too.
But I already made some architectural visualizations, especially cause I am in the core group of a planned eco-cohousing- (village)- project in lower Austria.
So I spent a lot of time thinking about the possibility to be selfsuppling in terms of energy (of course without my own oilfields and nuclearpowerplant :slight_smile: ).

So here it is…my entry:

Image mirrored here: http://mpan3.homeip.net/f

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The windows in the roof are a good idea, this would make the inside brighter during the day.
I also like the diffent, asymmetrical windows.
What renderengine did you use? Nice cameraview in the “storageroom”.

yeah, i’ve also been doing some sustainability study, that topic seems to be all the hype lately. And that’s where I got the idea for the sun-light roof.
I used Blender Internal for all the renders :wink:

I’m blown away with the work so far.

One comment… the external appearance of the unit is without restriction. I think that the less the unit looks like the shipping container we will use to build it, the better. The outside of the building can be faced in any material (including natural materials and plantlife) or print media. How much the building stands out will be very much depend on where the unit is to be placed, however shipping containers are not often considered a design option.

Hope this helps!
Boglady

Here is my entry, as this is my first architectural model, I
decided to go with the keep-it-simple approach.

Featuring a Sun Mar composting toilet, the building is made
from recycled plastics and has a simple wash down interior
similar to a wet room. The building can be supplied in kit form
and assembled on site, the modular design means addition wall
and roof panels can be fitted later to increase its size, or add
more rooms. The panels and wall supports could be made in a
variety of colours so the final building could blend in with
its surroundings.

Bob

http://img183.imageshack.us/img183/1650/bogae2.th.jpg

Here is my next entry:
New toilet (Sealand).
All waterline now on the same wall, this will make waterpipeinstallation easier, and the room appears so a big larger, better for access by wheelchairdrivers.
This time I added solarpanel to the roof, just another option for electricity.
My first renders with 2.43 …

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Thanks for your entries.

The competition is now closed and will be judged by 15th March.

Any comments on the project are very welcome.
Many thanks,
boglady

First place: Chavez (entry 5) with 27 points.
Second place: Mpan3 with 26 points.

General Comments:
Excellent work from blender artists meant that we are very impressed and offer our thanks to all entrants for their hard work, creativity & attention to detail.

Entry 1 from Chavez
Summary:
An attractive looking image. I was particularly impressed with the accurate construction of the roof based reed bed.
Any criticism:
The building was set in a wild location, however a path detail would have improved the entry. Only one accessibility handle was in position, and this looked rather high for a wheelchair user.

Entry 2 from Chavez
Summary:
This entry, building on the first, included a representation of a wind turbine, and used a lighter wood facing to the unit.
Any criticism:
It was good to have a representation of a wind turbine. This could have been improved if it was a representation of a working wind turbine (such as those produced by Futurenergy, for example).

Entry 3 from Chavez
Summary:
Entry 3 from Chavez used a man-made facing material. The appearance of the unit was very functional – almost military in style. There was a door on the outside of the building which was a realistic representation of the service entry to unit. Detail of the windows & mirrors were very clear.

Entry 4 from Chavez
Summary:
This entry used another different facing for walls of the unit.

Entry from Mpan3
Summary:
A very impressive entry in terms of rendering – the unit looked like you would really be able to find it if you were wondering over that particular stretch of moorland. The use of light, and the opaque windows created a beautiful render. The innovation of including roof windows was lovely. The artist also added a ramp to the door of the building.
Any criticism:
Less detail was included in the bathroom element of the blend. Such as adequate handles for accessibility. Though the location of the unit was hauntingly beautiful – and made the unit gracefully alien, this interpretation may have worked better in a more urban environment.

Entry from Splund
Summary
This entry was both descriptive and straight forward. The views provided hinted at how the unit could come together from an engineering perspective. The inclusion of a specific type of composting toilet was very useful.

Entry 5 from Chavez
Summary
This entry included roof based solar panels, as well as the sealand low flush toilet. It also incorporated more user friendly handles for transfer from wheelchairs. Good detail, for example drainage in floor of the unit.
Any criticism:
The changing table was reduced from a size where it could be used by larger children & adults.

Further points would have been scored by all entrants considering the following:
No entries positioned a wheelchair within the unit. This could have illustrated the dynamics of the space very clearly. No entries were positioned in urban settings, or adjoining domestic properties (in which case the wings would be unnecessary & blending in the unit with the setting would be crucial).
There were no path so less easy to visualise real users reaching the building. The external walls of the unit could have assumed more interesting shapes. A render illustrating what could be done with print media would have been great.
The logistics of using an accessible toilet. There are different methods used by wheelchair users to transfer to a toilet. Essential to all methods is that there is space around the toilet to position the wheelchair.

In thanks for your work, 500 year vision would like to send you a woolly hat. Please contact boglady for details.

Good work Chavez, nice design, you obviously
put a lot of thought in to the model.
Unlucky Mpan3, only 1 point in it, nice render.
Bob

So I am the happy winner:eyebrowlift:!

Many thanks to boglady and 500yearvision for the contest and to the two other participants!

And a question to Mpan3 (now I can ask…): What camera properties did you use to achieve that “bowed” view in the storageroom render, I tried it, but did not get it…?