I know We already remove some of the color split fx between this version and the first one. We wanted to give a trash style following the music. But you are right, it’s a bit too much.
It’s really basic.
-1. When you have modeled your object, split (press Y key in Editmode) every pieces you want to grow.
-2. Now, you have to change the pivot point for every objects. Like this, you can make it scale in the direction you want.
To assign a new pivot point, select one of the vertex of the object in Editmode, press Shit+S then “Cursor ->Selection”. Go in Object Mode and press the spacebar “Transform”, “Center Cursor”.
-3. The objects are ready to be animated.
Go to the frame 5, select every objects and press I key and select the “Scale” attribute.
Go to the frame 1 and press S then an axe (Y,X or Z) and press 0. Don’t forget to put a keyframe by press I and select “Scale”!
For a more random style animation, it’s best to scale the objects in different axes. Not all in X, Y or Z…
-4. The last step! Now that you have 2 keyframes for every object, you have to change there position in the NLA Editor. Just move them around and find the timing you want.
This is just one way to do it! ie, you don’t have to put keyframes for every object at the same time. You can take more time and animate the objects one by one.