So I’ve heard that armatures sometimes take a big toll on performance. Do they have any other practical purpose than having a reusable template for making more realistic animations? I want to make a game or prototype in blender that focuses on mechanics and nice systems/gameplay. I’m less focused on graphics and animations (not sure yet if mechanics and animations goes hand in hand though).
So the only animations I’d make (at least to begin with) would simply demonstrate an action. Would I save performance in any way by excluding armatures in my characters?
I’m thinking of something like minecraft where it doesn’t seem necessary to use armatures to make the blocky arms move when I walk.
I also have an idea about abusing the LoD feature to optimize performance, but that might be for another thread.
Thanks in advance, I hope we can have a nice discussion