I’m new to Blender rigging. I’m writing software that will use a Kinect to translate bone positions to Blender armatures in real time.
Initially, I only want to support one kind of armature. It seems that the Pitchipoy armature is more full-featured than the standard armature. Eventually I will want to do facial expressions on the motion captured characters, so supporting Pitchipoy seems almost like a no-brainer. However, are there any downsides/catches to using Pitchipoy that I should be aware of?