I got used to the very easy and intuitive way of mapping and texturing in the commercial applications out there, and now I can’t get into my head why Blender has to do this the hard way.
Are there any plugins that allow me to see my textures in 3D viewport? I tried GLSL but it doesn’t show up correctly in 3D view.
Wooow, every other application requires you to unwrap your model in some way (intuitive in its own way) and put up a material.
Blender also requires you to unwrap and add up a material (I found it to be very easy, though, i’ve worked a bit with 3dsmax) and with new 2.63 release, unwrap tools are getting better day by day.