Oops I forgot to actually to answer the OP
Dude I kind of get where you are coming from. I live in Namibia(the south western part of Africa). When you look at the price of 3D software and you do a dollar to local currency conversion the prices can often come out scary high. But there is no excuse for you to pirate software just to make games.
3D is hard whether you pick up Maya, 3D Max, Modo or Blender. All of them have a pretty steep learning curve so learning Modo is not going to be any easier than learning Blender just because it has better looking icons. I know the are lots of people(judging by the typical YouTube comments) who seem to think that if you use Maya or Modo their work will be somehow be magically better then if the used Blender, that is not going to happen. How good your work is will depend on how good of an artist you are.
I am also currently learning Unreal to get into making games and I have built my pipeline out of free and paid software. I use office 365 for all my documentation the yearly subscription is actually affordable to me plus I get 1TB of offsite backup. 2D I use GIMP, Krita, Mypaint and Clip Paint Studio(again affordable and cheap) for 3D I obviously use Blender the game engine is UE4, vector art I am currently learning inkscape for that.
Stop making excuses(especially with this 3rd world poverty pity party you got going), you can definitely build an indie game pipeline entirely out of free open source software. If you took a week and spent 1 hour of each day of that week just learning Blender’s interface through YouTube videos(and the are many interface tutorial videos out there) you would quickly master it.
I think you are just been lazy and want complete strangers to okay your piracy.
edit Just to validate Thera’s theory and prove my 3rd worldlness I say to you all hakuna matata(the only bit of Swahili I know…my east african brother don’t hate I promise to learn more)