Hello all, this is my first post here! I’m a professional graphic/motion designer who is new to 3D and Blender. My goal is to integrate professional level 3D into my work process as soon as possible.
[SUB]I use basic math and logic to help me be efficient at creating relevant and appealing designs. They are applied in areas of project management, design principles and process, and using software and some scripting for automation (I mainly use Photoshop, Illustrator, and After Effects). I’m currently experimenting with controlling repetition with variety for creating visually appealing designs efficiently.[/SUB]
I now have understanding of the basics of Blender, and idea of 3D workflow and how it fits into a complete design project workflow. I like to learn by becoming comfortable with each step in the workflow. At the moment, I’m comfortable with setting up reference images, navigating in 3D space, and transforming objects.
Now, I want of focus on modeling. I want to get to the point of being very efficient at modeling anything. These are the steps I’ve taken so far.
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I followed about 10 tutorial on modeling various things using Blender - While it was cool to see step by step modeling process in Blender, it was hard to understand WHY the modeler took each step. It’s hard to know if those steps were taken for a reason or it was just arbitrary. It’s hard to know what aspects will carry through for modeling other subjects.
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I read the book “Digital Modeling” - It takes you through various methods in modeling, and emphasizes that observation and knowing how to approach modeling is what separates pros from the amateurs. However, it does not really break down how to observe and how to use the observation to decide the most efficient steps, while it does show different methods applied to different subjects.
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I’ve trying reading math books on topology and computational and discrete geometry, and these materials flew over my head. They seem to assume knowledge of various forms of calculus, linear algebra, analysis, etc. which I don’t currently possess.
What can you recommend as my next step for learning how to be most efficient at modeling anything in Blender? Is there a way to bypass advanced math courses and know how to algorithmically decide on most efficient way to modeling any subject? I know efficiency also depends on personal habits, but I’m starting with a clean slate for the most part.