If we push onto object (by substracting instruments) then there cavity appears, but is it possible to push it all the way through the object to the other side and get a hole eventually - pierce it.
I just was thinking what is the best way to cut off parts in sculpt mode and that would be convenient.
Other than doing it with Boolean modifier I can’t see any better way.
While on ZBrush for example there is such an eraser brush, Blender lacks this feature by the moment.
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