Hi, I recently started using blender with two monitors, and it really bothers me. The layout system doesn’t seem to work well in this situation. I’ll try to explain myself:
First, if I want to create a multi-window layout, I have to detach a new window by shift-clicking in the window corner, but this creates a new layout. But then, if I change the layout, it only changes one of the two, I would like to have layouts that change both windows at the same time.
Also, managing layouts is difficult. If I want to delete a created layout, I have to split an editor, change it to info panel, then delete this layout. This seems awkward.
Also creating new layout configurations is strange, sometimes I have to join a lot of areas, just to close one panel, and then, split them again to create the closed ones.
My questions are: is there already any written proposal to change this behaviours? I could try to write one and even trying to code myself. How do you think it should work?