Ares the God of War
Software Used: Blender 2.78, Zbrush, Marmoset Toolbag, Substance Painter, and Unreal Engine 4.
I started this model with the intention of doing a high res render, then switched gears and decided to go low poly, rig and animate, and run the model in Unreal Engine 4. Blender was primarily used for rigging, animation and retopo.
Although this was more of a practice demo, that I will not be continuing, you can see a game play video below -