Arm Rig setup for Robes - Demo / Tutorial

A demonstration / tutorial for Blender of my arm rig setup which combines IK and FK with minimal extra bones or constraints, as well as a ‘dangling robe sleeve’ achieved using the “Locked Track” and “Copy Rotation.” bone constraints. This enables for an acceptably passable (aka ~realistic) effect without having to use (and wait for calculations of…) cloth simulations or physical modeling.