I’ve lately been having trouble with my armatures. Namely, any i’ve created past 2.64 (a long time to write it up, i know, but i hadn’t needed to make a new one since 2.63).
The first sign something was wrong was when i tried mirroring the bones, which for some reason required me to mirror around the Y-local even though it’s around the x-axis that they will orient (not a big deal in and of itself, but), then, using the X-axis mirror to extrude some IK target bones, for some reason the bones’ tips will immediately hit the central x-axis and stick to it. I can go around that by just making the bones just on one side and then mirroring, but the real brick wall comes when i try to make the IK constraints. I link the bones to the target normally, but when i try to move the target bone, it seems to be able to move along only two axes, slowly at first, but then spinning out of control at the slightest movement.
An old armature i made in 2.63 works just fine, but anything i make from scratch in 2.64 or 2.65a is affected. I could try using my old armature and repurposing, but that is severely limiting and doesn’t address the problem.
I seem to vaguely remember encountering this problem sometime before, but never in blender, and never this persistent.
Could anyone share some insight?
Thanks for your time.