Armature and IK Solvers in the Game Engine

Hello. I’m making a simple Mecha(picture an AT-ST or the ED-209 from Robocop, only much uglier) for practice, and I managed to get it to walk on the Game Engine(I created an armature, animated a walkcycle, set up the logic and so on, no physics).

The problem is that when I create a stand alone version it doesn’t render the legs of the Mecha. I managed to isolate the problem: I didn’t use “auto IK” for the Armature, I used an IK solver constraint, but everything affected by the constraint dissapears from the stand alone version.

Is this a bug or am I doing something wrong?

Hello
probably those sophisticated functions don’t work in the
game engine
It’s better stick with the good’ol Bone/Vertex Groups
Bye

well, the thing is: they work fine on the Game Engine when I play the game INSIDE BLENDER, but they disappear(are not rendered) when I make a standalone version.

I think it is a bug: Constraints work well inside blender, but they turn the standalone version crazy. In older versions they were ignored, so baked version had to be used instead.
The only solution I found is to bake actions in an older version (2.37a for example) and then erase the constraints before creating the 2.42a standalone version…
See my post about the same problem.
http://blenderartists.org/forum/showthread.php?t=82626
Good luck,
Slorenzo