Okay, so i’ve got an armature controlling a mesh (the low-poly body for ludwig, in fact) and I’m using the mesh to emit particles. When I animate using the armature, the particles continue to be emitted from the starting position. I’ve cranked down the life on the particles to 2 frames, so I’m prettty sure it’s not just residual particles hanging around.
I’m seeing the same behavior. It might be a bug. Or maybe its a feature that has yet to be implemented. Strange that it works for static particles but not for dynamic.