Since armatures slow down the GE, is there a way to take the armature actions parented to a mesh, like a player character or an enemy bot, and then convert it to an IPO?
I think that would be a great function.
Since armatures slow down the GE, is there a way to take the armature actions parented to a mesh, like a player character or an enemy bot, and then convert it to an IPO?
I think that would be a great function.
i’m looking for that too …
thanks brothers .
I think you should just make the armature into an Action, this is what I do then you can step through the IPO with Property value…