the title says it all. i need armature deformations to affect the objects axis, but they dont, only ipos do. does anyone have a work around or somthing?
first, you can’t parent to bones [that doesnt’ work in the game engine]
armatures don’t change object axis [though I see what you’re saying now]
you’ll need to play an ipo on those objects [make them children of your armature object, IE not deformed by it], and animate it to be in synch [this either gets you stuck doing python for all animation [iirc you can get bone locations/rotations in python in the game engine, but I forget how], or you have to make a bunch of ipos for each action and try not to blend in to any animations]
[because I doubt they will act right as part of that mesh]