I’ve been doing blender for four days so don’t make fun of me if the answer is really obvious, but I’m trying to make a basic animation in which a wine glass hops around the screen.
Anyway, the glass hops fine, but it hops right out of the armature. I thought this would be fine, but then I wanted to make the object “follow through” (https://vimeo.com/93206523 principle 5). When I try to pose the armature, the glass bends around the armature instead of with it (http://www.brickshelf.com/cgi-bin/gallery.cgi?i=6114829) I tried keyframing the armature to move as well. If you change the X value of the armature by the same amount you changed the glass’s X value, guess what? The glass moves by the same amount! (The glass moves by twice the amount it should to maintain it’s distance from the glass at that point in the timeline. Please help!