I’m recreating a character from an old N64 game and am now rigging it. However whenever I add a pole target to my armature it causes seemingly unrelated twitching/spastic motion. Even clicking around the scene on literally nothing at all causes the rig to twitch a little.
The bones in yellow each have their own pole target behind them, and have a chain length of 2. Removing the pole targets resolves the issue, but obviously I’d like to use them if possible. I’ve asked around and nobody has an idea of what I did wrong here. Any ideas?
Edit: I had posted this elsewhere and they suggested I double check and remove any parent and constraints on the pole targets. They already had no parent or constraints but I cleared it again just in case.
You were absolutely right. I had simply set up my IK incorrectly. The arm bones are the parents of hand bones, but the arm bone IK targets were their hand bones. So it created this loop of the arm bones affecting the hand bones with affected the arm bones, etc. So I was simply not getting how IK worked ( still not fully certain to be honest ). I also should have made the IK target be an unparented bone that doesn’t directly deform the mesh.
For now I’m sticking with doing the animations using FK as this rig is not complex to work with. I’ve picked up an online course for character animations in blender so I’ll do my best to figure out setting up IK properly next time.