ok so ive done a lot of searching(not sure if im using the best keywords) but i havent found an answer
basicly what i want is for a armature to stick to what would be a normal hinge what makes this hard is the fact that im using mixed angles ive tried using a bone follow path constraint but it just rotates normally and i only really want it for pose mode
is there an easy way to make this happen sorry for any incoherency im have a hard time arranging some thoughts
ok so i got something real close with clamping an empty to a curve and having a bone stretch to the empty but the roll of the bone keeps messing up the the way the mesh sits in the hole windback2.blend (1.04 MB) here is the file sorry forgot it as far as i know the circle should be the axis i want the bont to stick to
Yah Blender is a little skimpy in this area compared to some other 3D softwares… it’s a bit hard to visualize the rotation angles some times… however…
one thing you can do to make it a bit easier is to turn on the ‘axis’ visualization for the objects and bones…
for an Object goto…
Properites Panel >> Object (the box Icon) >> Display >> check the ‘axis’ check box…
for a Bone goto…
Properites Panel >> Object Data (man Icon) >> Display >> ‘Axis’ check box…
then you can at the very least see which way the axis are pointing in and …
note… take one of the Axis Arrows and point it at you(the viewer) now when you Grab the top of the Object and pull it to the Right you get negitive numbers… when you pull it to the Left you get Positive numbers…
righty tighty… lefty loosey…
Or… when the Arrow is pointing at you… Clockwise will yeild negitive numbers… Counter Clockwise will yeild positive numbers…