I’m working with a makehuman armature. The root bone is at 0,0,0 (floor) and pelvis is the child bone.
For my in-place animations, I need the root bone to stick to origin, or somehow “lock” to 0,0,0, but when I
move the pelvis, the root bone is moved with it.
I see othere armatures are doing this, but I can’t find how (UE4 default manequin, mixamo, and others)
Which is the correct way of doing this?