I have a strange issue in my Blender file. Selecting any bone in pose mode causes the whole armature to jump to a different spot/pose. Changing animation/armature settings or playing the animation resets it to the correct spot in the animation but it jumps back the moment any bone is selected.
- The armature and mesh is linked from another file, in that file there is no problem.
- It only happens with an animation/action associated with the mesh. If I delete all animations then I can move the armature and select bones without any issues.
- Creating more than 1 keyframe causes it to happen again.
- The place it jumps to is not the default position/pose.
- I have encountered this once before and I was able to fix it after several hours of trial and error but I never was sure what ended up working.
- In the file I also have strange behaviour animating other objects with them jumping around when I go to move them.
- I’m on 4.3.1.
So far I have tried the following and nothing worked:
- Making it a local copy does not fix the issue.
- Creating a new animation doesn’t fix the issue.
- Deleting it all and re-linking
- Deleting it all and appending
- Checking settings in playback and other places to check they are set to default.
I have searched around and tried some AI chats but haven’t been able to find anything like this.
Is my file bugged or is there some hidden setting that might cause this? Any ideas on what else I can try would be much appreciated.