Pardon the newbie question:
I have a rigged mesh and I want to control it using the game engine. It is my understanding that I apply actuation/controllers to my armature but I want to act based on collisions to the mesh that is parented to the armature (and I plan to have additional sensors in different locations on the rig).
Also I’m using Convex Hulls for collision (i require fairly realistic collision & physics and realtime performance is not a huge priority but still…)
How do I send a pulse from one object’s sensor brick to another object’s controller brick?
Thanks a bunch!