Armature messes up instantly

I’m new to blender and when I try to add my first armature to start rigging the bone is seperate with the interior below the grid and the outline above the grid. I dont know what to do.

And what do you want it to be?

Maybe select your armature in object mode and alt-g to move it to the origin. If that’s what you want.

Anytime you add an armature, it will be separate from everything. If you want to add a new bone to an existing armature, do it in edit mode.