Ok, so I’m somewhat stumped by this. I made my model, rigged it, and then proceeded to animate it. When I rigged and animated it, the armature matched the model (ie. the tail was where the tail of the model was, and the joints in the wing all perfectly matched up.) Somewhere along the line after opening and closing the file and just tweaking things the armature somehow got displaced. when in rest position it no longer matches the model’s rest position.
Has anybody had this problem before? Any ideas on how to fix it without re-rigging and losing my animations?