EDIT: To be more clear, it follows, but the child object is off slightly.
I’m trying to parent my armature and character model to another object (the motion/collision bounds object)
but when moving around inside the game engine, the character & armature don’t move accordingly.
When facing the Y axis, the player is positioned perfectly, but rotating 90deg either direction
ends up with the character being slightly off-center.
Pretty big deal being the character is supposed to be sitting down with their hands on the handlebars - ends up looking
like theyre floating next to the mount.
Tried un-doing the parent and trying again, but the results are even worse. The armature and mesh end up a few dozen meters away. No idea why this is happening, any suggestions?
[Also, this is in regards to the BGMC - Not putting ‘BGMC’ in the title box though]