I have this set up for an animation where there’s a model parented to an armature and that armature is parented to a cube. The model and armature work perfectly fine. I’m using the cube to move the armature across large areas of the game. The cube uses an action actuator and so does the armature.
The problem is the armature wont play its animation while the cube is playing its own animation. I’ve messed around with a few things and the best result I’ve gotten is the cube playing through it’s animation smoothly and the armature chopping through frames. I’m not sure how to fix this or what I’m doing wrong.
I’m using Blender 2.78.