I have an extremely simple rig, but I just can’t get it to work right!
here’s the problem:
as you can see, to the right of the middle, a few vertices are not being moved by the bones… I have all the vertices in the mesh in a vertex group and all these vertex groups are attached to the armature (by the auto name match functionality). I checked to see if I missed vertices by selecting everying (A), and then deselecting every vertexgroup from that selection. But alas, no left-over vertices. Is this a bug, or am I missing something?
here is the blend