i got the following prob:
i made one object (a particle emitter) parent an armature. next i am locking some different rotations in pose mode of the armature. while the armature is rotating when frames passes the emitter-object is (of course) tracking the armatures position and rotation BUT not the particles. they just keep the vector of the last user-update of the emitter. if i just click on the emiter MANUALY the particles keep this vector till i update the emitter again. u just have to press “g” move the emitter somewhat and then DONT keep the position but undo the action and press “ESC”. thes updates it. i found no possibility to update this automatically while my emitter is being moved.
i need this for turrets and guns, which are firing a lot of visible bullets. i thought the particles would be a good possibility for this. another way would be to do every bullet on its on. but turrets firing douzends of those would be horrible to to.
perhaps someone knows an easier way to do visible shots of weapons where every shot got another direction.
base situation
rotation with armature
after escaped repositioning
rotation of armature goes on