i came to the point in my animation where all modeling is done, and animating begins,
i rigged my mesh and all is good.
for the legs i use 3 bones and a foot bone. it gets the job done with very good results. however, when i use an ik solver to animate them. i have a wierd problem
as soon as the ik solver passes under the main bone, the armature flips to the other side and then followes it. this is all good, except now the knee over-extents and jsut looks pain full!
how can i make it that when the ik solver passes under the main bone, the armature is pushed upward to keep everything happy. i’ll try to make a quick .mov file of what i mean. because its hard to understand (at least i think it is)
any idea how to solve this?