I’ve finaly figured it out! Full armature deformating ragdolls!
Here’s a short animation: http://nl.youtube.com/watch?v=BXeeA_RJEMk
(it still needs some tweaking ofcourse )
I’ll post an tutorial soon in the tutorial section (i’ve made a thread there, but i don’t think it got posted without a tutorial yet… )
Very intriguing. Nice choice of model too - good to see the old Halo warrior getting taken down a peg. Also looking forward to the tut as I have a couple of characters to try that on.
Yes very interesting, but shouldn’t you have made the pivot point of the rigid body joint at the knees not bend backwards ? That’s a bit awkward imho …
I just started playing with the GE ragdoll joints and you can determine how the limbs bend by putting the pivot point on an edge of the constrained cubes and build a pretty decent feinting/falling character …
Here’s the tutorial: http://nl.youtube.com/watch?v=xEhK0BaQ8gc
Enjoy
(this is an advanced tutorial, you’ll need knowledge of armatures, the blender game engine, constrains and basic blender stuff ofcourse. )
You are a smart guy…I wish it worked in the GE. Maybe a future build, now that it’s been figured out. It’s too nice of a feature to be ignored for long, I hope…