Yes,it has walk specified.Yes bones animated in pose mode.It just doesn’t even reach the state to press the key to start the action.The model reverts to rest pose after starting bge and then nothing.I’ve tried with another blend,another model ,another rig-same story…press “p” bam-> rest pose.I"m pretty sure I’ve just missed something small as it ususally goes with blender
I’d better attach a blend…the model is posed, just press “p”
quantum.blend (535 KB)
ah…and while on this,why if I switch bones to “b-bone” type it makes them very big not keeping the relative size of the other types?
 found the solution to the bones size->edit mode->a->ctrl+alt+s this scales the b-bones down.
 Found the solution to the major question.Folowing the tutorial for animating actions into bge it suggested you delete armature modifier since it’s kept as parent in the model’s object relations tab.It was just enough to move the armature modifier to top.