Armature Rigged, not running

Rigged + hooked + Running in window, will not run correctly,

It may be me as I am a newbish type person,

Help?

feel free to use, dissect rig… if you are not afraid to help,
Creative commons, but ask me for permission if your using my work in a game/movie etc.

lol

Attachments


RiggedProblem.blend (462 KB)

I took a quick peek at your blend. I think the Armature actuator is just for changing settings of the armature - it doesn’t actually move the armature at all. You need to create an Action for the armature and call it using an Action actuator. Also, you’re using the Hook modifier to attach the empties to the armature. This may work fine in the game engine, but I would suggest directly parenting the empties to a particular bone (using the “bone” option from the parenting drop-down menu) to avoid any issues with modifiers in the game engine. You will probably also want to apply the subsurf modifier before using the skinned mesh in the game engine. Did you look at the sample blend of a character setup I uploaded in the other thread?

Nope, just got the worm running and hunting and went on blending, I’ll take a look,
I am trying to set up skeletal animation with armatures…
so the action does not seem to be what I need, I am using 6dof to link objects to a cube, the cube is the parent of the armature, the IK targets are all bound to rigid body joints, and there 6dof-to the cube…

the Ik targets are moving, just not the armature, I tried parenting a no collision cube to them and they move, just not the rig

This one is working, not the other

Same rig almost, just the Man is more complex

Attachments

Worm2.blend (601 KB)

Oh, I thought you were trying to setup a character with animations. I guess I really can’t help you because I don’t know jack about setting up IK :evilgrin:. I may have to look into it now though, it looks very interesting! I’m sure someone will come along that can give you some advice.

Bump bump bump, please help

Rigged problem More depth shown,
Here is the same Rig, but you can see some of the items the Ik is pinned to, and not working, help?

I don’t know why the armature is not deforming/moving like my worm :frowning:

thanks
Me

Attachments

RiggedProblem.blend (490 KB)

I’m not sure what isn’t working. All the IK targets cause the armature to deform when you move them in the 3D View. To move the whole armature, you can move the middle cube, right? What behavior are you trying to achieve in the game engine?

I want it to stand , without falling over at this point, and track the ik targets, that will be deformed soon using torque, I want to try and do a walk cycle using, torque and physics, and see if its workable,

very experimental!!

Keeping an eye on this thread… don’t mind me.

Bump to top, Not Answered yet…
Bumpity bump bump

So ya… why no answers for me type person?

hi BluePrintRandom

why worm work ? :smiley:

the big difference is that the man NOT have a modifiers armature.
while the worm have it.
is very different the worm setup.

my suggestion : clean all hook modifiers (not work in run time)
and so remake the parent mesh man -> armature and choose automatic weight to make a fast setup
the IK system semm pretty correct instead.

use limited under http://creativecommons.org/licenses/by-nc/3.0/deed.en_US

Here it is, working!



Heavy shoes needed and he looks like he is on acid, but it’s not bad for his first day
hit P to see

Attachments

RiggedProblem.blend (609 KB)

Now I need help applying torque so he can stand up straight, and brush his teeth and get a job… o wait, that is me, see you all in the morning :slight_smile:
:slight_smile:
ENJOY!