armature scaling animation

Hi. I have a caracter that I want him to change size and proportions during animation. I have done that by adding shape key to the basic mesh. Than I’ve remembered that I need to reposition some bones during animation in some way so that they fit the (shape key) changed mesh and not deform the mesh at the same time. Like repositioning them in edit mode but the problem is that I can’t animate any changes in edit mode. I hope that i have explained my problem clearly with my bad english.

Your English is good. Maybe you can post a blend file. You can scale the bone in pose mode. “Reposition”? i don’t know , the mesh will follow . I think but I’m not 100% sure You need to re weight paint the mesh to the bone