Im working on a character and Im using armatures that are automaticly pointed at an empty to target the eyes.
Everything went fine till I upgraded to blender 2.35a: When the bones follow the empty, the eyes move along but textures stay at the initial position.
I never had this problem before so might it be somekind of bug in 2.35?
I tried isolated the problem as you can see in these images below:
The initial setup, one cube with the eye texture from BlenderChar at one side.
How it renders in 2.34:
How 2.35 makes a mess of it:
What the setup looks like:
The .blend file for those who are interested:
I’m using a track-to contraint assigned to the bone in question with the pose-mode.