I used blender’s armature to rig a spiderman model I downloaded at tf3dm.com, but when it came to a specific pose (hands above head) the upper arms seems to twist a little bit too much. I tried fixing it in weight painting but it didn’t seem to do much, so I’m thinking it could be a rigging issue. For any experienced riggers and animators here, is there a “special” way to rig a model that could maybe prevent this from happening?
Any other pose is fine with minimal to no unwanted effects though.
Here’s the blend:
practice fight.blend (5.22 MB)
here’s what it looks like in case you don’t want the blend:
I was thinking of just avoiding this pose or hiding it with camera angles and movement but since it’s a spiderman model, seeing this move/pose is kind of important