# Armature with Automatic Weights ignoring mesh and overshooting

**URL:** <https://blenderartists.org/t/armature-with-automatic-weights-ignoring-mesh-and-overshooting/1240681>\
**Category:** Tutorials, Tips and Tricks\
**Created:** [July 12, 2020, 3:49pm UTC](https://blenderartists.org/t/armature-with-automatic-weights-ignoring-mesh-and-overshooting/1240681 "2020-07-12T15:49:01Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Safetyman](https://blenderartists.org/user_avatar/blenderartists.org/safetyman/32/897453_2.png) [@Safetyman](https://blenderartists.org/u/Safetyman)\
**Post date:** [July 14, 2020, 11:21am UTC](https://blenderartists.org/t/armature-with-automatic-weights-ignoring-mesh-and-overshooting/1240681/4 "2020-07-14T11:21:14Z")

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The easiest way I’ve found to get Daz models into Blender is with this addon: [https://bitbucket.org/Diffeomorphic/import\_daz/downloads/](https://bitbucket.org/Diffeomorphic/import_daz/downloads/)

You basically save your scene in Daz, go to the Daz scripts section and double click the Diffeomorphic icon, which saves your scene as a json file. In Blender, you click on the Import Daz … button and it imports the model with clothing, hair, textures, etc.  
It’s a little involved to set up, not too bad, and it works like a charm.

More info here: [DAZ Importer](https://blenderartists.org/t/daz-importer/684697)

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