We are making a game in Blender and at the moment
our biggest problem is getting the animations to work.
I’m pretty confident that it’s a simple something that we’ve forgot to do.
The model is rigged up with an armature, all the constraints are done,
the armature modifier has been applied to the mesh. A walk cycle has been
animated and named accordingly.
Now we tried to apply logic to the armature which said:
Always - And - Action: Walk.
Nothing happened. It’s like the model reverted back to it’s default model
and ignored the armature.
Any ideas would be very very welcome.