Further to my recent upgrade of Blender, i’ve got this character i did on Blender 2.45. He’s a robot with arms and legs, and a simple armature.
Having upgraded to Blender 2.46 now whenever i go into Edit mode on the ‘skin’ of the character the whole mesh jumps backwards by about the height of the character. Also if i edit the cap i get a similar sort of thing (he’s got a little cap).
No other problem is obvious though. The mesh is ok when it jumps back, it just looks a bit weird. And as soon as i go back out of Edit mode then the mesh jumps ‘back’ into the position it was originally.
Obviusly this character has bones so I don’t know maybe the fact that i moved the character using one of the ‘Bones’ to kind of ‘drag’ the character has messed up the positioning, but i thought this was how you were supposed to use bones.
Also i got a few other objects on the scene without bones and they don’t move when i go into Edit mode.
I notice the ‘X-Y-Z axis’ markers and the ‘center’ of my character is roughly where the character ‘jumps’ to when i go into Edi modet. I tried to fix this by doing Object > Transform > Centre New from the menu …but this doesn’t move the axis.
The other objects which behave normally when i edit have their X-Y-Z axis on the same position as the object itself.
I guess this might explain why my character ‘jumps’ out of position but i am still a little confused.
Maybe just a hangover of all the different versions of Blender i’ve been using to create this character?
Please let me know what you think.