Hey, im trying to put a particle system onto a mesh which is being deformed (Bent around) by a armature. Ive got the mesh to emit particles, easy enough, but they dont emit from the mesh when it moves to a different position. They simply continue to emit from the original place, even though the mesh (and verticies) have bent away.
Any ideas?
Ive tryed using ‘Static’ and then ‘animated’ - the particles do follow the deforming mesh but no longer move at all. They are simply static in movement. :no:
Thanks - AD-Edge
edit Seems like this has been a problem for a looooooong time. Been searching previous posts but no-one has really got an answer. Is there anything that can be done??? Any 2.43 (or lower) builds which have this problem fixed??