Armatured Mesh + Particles Problem

Hey, im trying to put a particle system onto a mesh which is being deformed (Bent around) by a armature. Ive got the mesh to emit particles, easy enough, but they dont emit from the mesh when it moves to a different position. They simply continue to emit from the original place, even though the mesh (and verticies) have bent away.

Any ideas?

Ive tryed using ‘Static’ and then ‘animated’ - the particles do follow the deforming mesh but no longer move at all. They are simply static in movement. :no:

Thanks - AD-Edge

edit Seems like this has been a problem for a looooooong time. Been searching previous posts but no-one has really got an answer. Is there anything that can be done??? Any 2.43 (or lower) builds which have this problem fixed??

http://uploader.polorix.net//files/111/ArmPartFollow.blend

That’s an IcoSphere parented to the head.bone in 2.43.

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Thanks, helped a lot! :yes: