Armatures and Metaballs

I’ve been messing around with armatures and it would be great if I could attach a metaball object to a joint for an animation. I can’t seem to add an Armature constraint to the metaball object however.

Is there a way to get metaball objects to follow an armature joint?

Oops, my mistake - I can!

I just create some Copy Location/Rotation constraints and set their OB to the armature object, and set the bone to whatever bone I wanted.

Now I just need to get scaling working right… :slight_smile:

Great, also got that working! Ignore this post :smiley: